All elemental weapons do indeed have a hidden special on-crit effect. (Well not super hidden, the two handed line has a passive that says it increases there chance of applying, but its otherwise not explained anywhere).
Pretty hard to tell what they do without a combat log. But lucky theres an addon I got that lets me see em (google combat log statistics)
Fire:
Ignires the enemy and does a bit more fire dmg then normal (~20% more), then lights the enemy on fire, and applies a DoT, iirc, 3 ticks of 100% of the regular fire damage. Seems to be a 100% proc on crit (or close), with that 2handed passive. CLS put this at 2-4% of my dmg output when I had a nice crit rating, so pretty decent.
Shock:
Disintegrates the target - deals about 800 damage. (On a lvl30 weapon) Ultra rare effect though, only saw it 5 times in the course of a day of heavy battle. I'd guess about a 1-3% proc, and only on crits (so overall is sub 1%). CLS showed it as a sub 1% of my total damage output, so yea not that impressive.
Cold:
Dunno, never saw anything special. Does turn enemies into ice statues if you crit kill them, but no special damage increase or slow effect i've noticed. If it does slow, its such a minor amount that i've never noticed. Or only affects movement speed, and not attack animations (so only useful for ranged weaponry really).
Poison:
Not tested heavily enough, only had 1 poison wep, and replaced it too fast.
Disease:
Never found a disease two hander. Can add on with a enchant i guess maybe.
So yea overall, seems like fire kinda rules right now. Disintegration is fun and all, but too rare to be effective.
Pretty hard to tell what they do without a combat log. But lucky theres an addon I got that lets me see em (google combat log statistics)
Fire:
Ignires the enemy and does a bit more fire dmg then normal (~20% more), then lights the enemy on fire, and applies a DoT, iirc, 3 ticks of 100% of the regular fire damage. Seems to be a 100% proc on crit (or close), with that 2handed passive. CLS put this at 2-4% of my dmg output when I had a nice crit rating, so pretty decent.
Shock:
Disintegrates the target - deals about 800 damage. (On a lvl30 weapon) Ultra rare effect though, only saw it 5 times in the course of a day of heavy battle. I'd guess about a 1-3% proc, and only on crits (so overall is sub 1%). CLS showed it as a sub 1% of my total damage output, so yea not that impressive.
Cold:
Dunno, never saw anything special. Does turn enemies into ice statues if you crit kill them, but no special damage increase or slow effect i've noticed. If it does slow, its such a minor amount that i've never noticed. Or only affects movement speed, and not attack animations (so only useful for ranged weaponry really).
Poison:
Not tested heavily enough, only had 1 poison wep, and replaced it too fast.
Disease:
Never found a disease two hander. Can add on with a enchant i guess maybe.
So yea overall, seems like fire kinda rules right now. Disintegration is fun and all, but too rare to be effective.
![Crit Crit](/uploads/1/2/6/2/126237941/266500941.jpg)
![Elemental Elemental](/uploads/1/2/6/2/126237941/990007111.jpg)
Elemental Damage Or Crit Dmg List
It is always activated, its a passive talent. And 100% critical strike bonus with spells mean: when u HIT with chain lightning (for an example) for about 500 means u will CRIT for 750 WITHOUT elemental fury. That means 250 crit dmg, and elemental fury doubles this dmg so instead of critting for 750 u will crit for 1000. Which means 500 crit dmg. Physical damage includes Severing-type damage, Blunt-type damage, and Projectile-type damage. Elemental damage includes Fire, Water, Thunder, Ice, and Dragon. Vanilla wow highest hunter base dmg. Uses of ni dmg 2. There are also other sources of damage such as Fixed damage and Status damage.